4/14/2023 0 Comments Faceit cs go download![]() ![]() The windows pointer method loses mouse packets because of the way it works. The second option would be ideal if worried about potential exploits and is overall more desirable since it wouldn't require launching the game with a batch file. So it would be good if the devs would either: whitelist rinput 1.44 so that it can be used again, or better make the code native to CSGO adding an m_rawinput 2 option that uses the rinput method to achieve perfect lag free raw input. (not that you'd want to play untrusted anyway) At first it worked only in untrusted mode, now not even there. ![]() ![]() Now with the trusted mode update we cannot use rinput 1.44 anymore. Rinput 1.31 unfortunately had the same packet loss problem that the windows pointer method has, so it got improved to be the PERFECT raw input solution for CSGO and many other games, devoid of ANY LAG or PACKET LOSS. This problem got solved by OCN community members qsxcv and VolsandJezuz with rinput 1.44 : a custom raw input injector modded from rinput 1.31, an old program used to enable raw input in games that lacked the feature. Thread : (open the spoilers in the faq post, formatting got ruined because of the forum framework migration) (yes microsecond not millisecond like 1000fps cameras) Here are links to the thread and the spreadsheet with measurements made with a microsecond accurate testing rig. On the other hand, CSGO's implementation of raw input (m_rawinput 1) does indeed have up to ~2ms of added input latency compared to the windows pointer method, depending on the framerate. Years ago, over at OCN it was discovered that the windows pointer method (m_rawinput 0) suffers from data packet loss, common problem to ANY GAME that uses that method. CSGO is one of the the biggest competitive fps and aim is one of the most important aspects of it, unfortunately the game's mouse input handling is not perfect. ![]()
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